混乱在线(aranchy online 免费一年)

06/09/03日价格
Atlantean - RK1  ¥1.30/M Credits 10-800 正常  
Rimor - RK2    ¥1.00/M Credits 10-800 正常  
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混乱在线Anarchy Online评析
  我们可以说,Funcom的在线角色扮演游戏《Anarchy Online》是今年度最受期待的在线游戏之一。毕竟,它是第一款所谓的次世代在线角色扮演游戏,也是在三大前辈:《无尽的任务》(QverQuest)、《亚叙朗的呼唤》(Asheron's Call)和《网络创世纪》(Ultima Online)之后第一款发行的在线游戏,而且也将是第一款肩负着改良任务的游戏。直到《Anarchy Online》发行之前,媒体的报导都围绕着它独特的科幻设定、引人兴趣的可玩角色、对于游戏问题的创新解决方法,及广大且多采多姿的游戏世界。但是当游戏发行之后,却也引起广大的骚动。不满的消费者挤上游戏的官方网站留言版,留下对于不安全的注册程序、CD key错误及游戏里的臭虫和不稳定问题的愤怒抱怨。

  那么,《Anarchy Online》确实是之前媒体所报导如此杰出的游戏吗?答案是肯定的。除了创新且十分好玩的游戏要素之外,《Anarchy Online》拥有非常多的特殊之点;你可以在看来别有特色的游戏环境中发现这些特点:听听它美妙的音乐,阅读它幽默搞笑的游戏手册,看看游戏里的角色,不管他们是在做手势指着某个地方,或者搭配穿着新的服饰。可是很遗憾它也是一款有着诸多臭虫的游戏。

  如果你熟悉《Anarchy Online》,你会知道它是一款大型多人在线角色扮演游戏。没错,这款游戏可让你创造各种不同种族和职业的角色,然后和其它数千名玩家去探索广大的在线世界,藉由得到的经验等级提升你的角色,训练各种技能。虽然这并不是首创,但《Anarchy Online》却是第一款使用科幻设定的此类游戏。游戏设定在一颗遥远的采矿星球,称为Rubi-Ka,时间是2万年后的未来,而状态正处于超级大企业和当地叛军的相互征战之中。你可以选择加入Omni-Tek企业或叛军,或者当个中立的角色。当你达到某个经验等级之后,可以改变冲突中的阵营,让你前去敌方阵地。此外,游戏还可让你捕猎星球上各种贫苦的动物和怪兽来获取经验点数,并让你执行动态产生的探险和任务以得到回馈奖赏。

  在2001年6月27日游戏发行的那一天,《Anarchy Online》许多早期玩家遭遇一连串的严重问题。首先,与其它的在线角色扮演游戏一样,游戏需要注册月费,但是一开始在安全服务器上却无法使用信用卡来注册。更甚者,许多玩家在注册游戏的CD key 时遭遇问题(而且直到本文完稿之时还有多名玩家没得到解决),甚至无法登录游戏(有些人到现在还无法签入)。此外,发行的时候,游戏的登录服务器无法应付上千次的登录需求,玩家持续地尝试要连上线。导致许多玩家无法上线游玩,因为他们的软件一直"超出时间"(time out)。而即使可进入游戏的玩家,他们也必须先下载修正档才能玩,而且因为突然的当机,玩游戏也变得更加困难。

  还有,游戏遭受(并持续遭受)严重的迟滞及流畅度问题,部分原因是Funcom的服务器频宽不足,以及游戏本身欲将RAM独占在主控计算机上的内存集中式设计。而且使用ATI芯片显示卡的玩家现在还有着严重问题,连进入游戏玩一段时间都不行。以上种种问题让许多玩家为了玩此游戏,在游戏发行的前几周之中遭遇极大的挫折,因为许多人不是很难连上游戏,就是根本无法进入。

  那么,《Anarchy Online》根本就是一个不能玩的废物吗?不,不是。对初进入者,Funcom已经在游戏上线后两天内架起一部登录服务器,并在两天之后解决了游戏主要的CD key问题。研发团队也在过去两周内释出固定的客户-服务器端的小型串流修正程序,使用者只要花简短时间下载,并让服务器中断一至二小时来维护。这些更新动作已经显著提升游戏的性能和稳定性,并大幅提升登录服务器带领玩家进入游戏的能力。

  Funcom也将第二版的游戏程序送交制作,如此新进玩家就不必再花时间下载修正程序。不幸地,至截稿为止,游戏最新版的修正程序还无法解决延迟(lag)的问题─这个问题会引起游戏迟滞几秒钟到数分钟不等的时间─或者游戏的画面更新率(frame rate)问题,特别是在尖峰时间处于拥挤的城市区域时,这个问题更明显。而且还有数名玩家因为其它的CD key问题,到现在仍然无法登入游戏。即使有这些问题,但还是无法阻止已可进入游戏的玩家登入无数个小时来游玩,持续地增强自己的角色来达到相当的经验等级。事实上,我们可以说这款游戏在技术及注册问题上最严重的是─也是为何官方留言版上有如此多愤怒、失望的留言─它一再地将玩家阻挡于游戏的大门之外。因为这些玩家真的很想玩。

  如果你能克服这些技术及注册问题,你就会知道为何有那么多人愿意花50美元买游戏急着上线游玩。摆开这些技术问题不谈,《Anarchy Online》或许不是史上最好玩的在线角色扮演游戏,但也算是其中之一。如此一款其它方面都非常杰出的游戏,却被技术与注册问题而影响了其评价,真是令人遗憾的事。

  对初进入者来说,《Anarchy Online》看起来非常地棒。事实上,它几乎是目前最漂亮的大型多人在线游戏了,没有其它同类游戏的图形表现可与之比拟。虽然这款游戏的系统需求比之前其它同类游戏高出许多,但《Anarchy Online》即使在低分辨率的640x480 16-bit颜色下,看起来也很不错,在高分辨率下就更棒了。就如上所述,《Anarchy Online》是第一款使用科幻设定,而非中古世纪幻想设定的在线角色扮演游戏,而且游戏的图形也真切地反映了这样的设定。几乎Rubi-Ka的每个未来式环境都十分细腻吸引人,而且设计良好的程度真的足以让你感觉你的角色正在探索一个完全不同的世界。不过《Anarchy Online》的角色看来甚至比游戏环境还棒,你可以从四种不同的种族、不同的性别(其中三个种族有男女之别,第四个种族是中性的)、身高、体型和更多各种有趣的脸型之中选择创造你的角色。更有甚者,你可以使用游戏之中许多未来的或传统的武器和护甲,以及数百种流行的配件服饰,包括皮制短上衣、太阳眼镜、晚礼服鞋、高跟鞋、医护制服、泳衣等等,来完全地分辨、自订自己角色的外型。如果还不够,《Anarchy Online》还有一大堆使用动作捕捉器捕捉下来的表情手势,帮助你将角色表现得栩栩如生。

  你可以从12种职业中选择角色的专职。虽然某些种族比起其它种族较适合某种职业,但是《Anarchy Online》在设计角色及其发展上,给予你相当大程度的自由。这都归因于它开放的技能系统,这些包括身体属性、次要能力和交易技能等等。此外,所有种族、职业都可以使用「微方程式」(nanoformulas),这在游戏中等同于法术。所以,游戏中每个角色都可以选择成为施法者,研究格斗技巧、空手对付敌人,使用轰隆作响、很难命中的重型长枪,打造高质量的武器,熟练急救包的用法来医治伤处,或者选择以上所有技能的某种组合。当然,游戏会限制角色每个等级可得到的技能点数,来平衡这些技能。但是它仍然提供你相当大的自由度来自订、发展出独特的角色。

  另外,和其它在线角色扮演游戏不同的是,几乎每种角色都可以在《Anarchy Online》里独自冒险,不必害怕某种死亡。这并不代表说,本游戏鼓励单独玩家,而不鼓励团队玩家。增强角色的力量、能力和等级的最有效方法还是组队,但是如果你没办法组队,或不想组队,你还是可以独自一个人玩。而且不管你是自己一个人或组队探索Rubi-Ka,你都不需要花数小时甚至几分钟的时间坐着、等着或花费微能量(在游戏中等同于法力)来回复生命,因为游戏中也有医药包可以瞬间补满。此外,《Anarchy Online》不只让你为某个简单动作创造自订热键,它还让你自己写脚本语言(script)为某些多重动作制作快捷方式,如此一来你可以创造出脚本语言让你停下、医治自己、再站起来,按次序连续施展微方程式,或者完美地表演一段舞蹈。

  由于《Anarchy Online》拥有诸如任务系统等多种特色,你从来不会因无所事事而感到茫然不知所措。在任意时间点,你的角色都可以从遍布Rubi-K的任何一个任务亭中接受随机产生的任务。一旦接受了某项任务,你就必须找到任务区域(可能位于一所房子、一个山洞,或是一个秘密信道内),进入该区域并完成你的目标,以便获得你的酬劳,报酬可能是一大堆的经验值,或是大笔的金钱──还有武器、盔甲、微方程式,以及更多令人眼花缭乱的物品。目前,游戏提供了大量比较简单的任务类型,如要求玩家会见或刺杀某位人物、找回一件物品,或利用将某物品用在某设备上。只需让你的角色用少量金钱购买一个任务钥匙复制器,你就可以对任何一个任务自订其难度、敌人类型,以及酬劳形式,并选择单打独斗或与同伴一起完成任务。一旦进入了某个任务,你就会面对或强或弱的敌人(这取决于玩家选择的难度)。你还会找到宝物箱和房门,它们可能是紧锁的、开启的,或被设置陷阱的,此外你还能找到秘门。

  往好的方面看,《Anarchy Online》的任务都是些充满趣味(并且回报丰厚)的地城砍杀游戏,玩家不必像在其它在线角色扮演游戏那样,耗尽全力对付蜂拥而至的敌人,就可以享受胜利的喜悦。这款游戏的任务令人回想起一些经典第一人称角色扮演游戏,如《冰城传奇》(The Bard's Tale)和《巫术》(Wizardry)中的地下城。不幸的是,这些任务并没有经过精心修饰,有时,一些任务中的某些墙壁和通道能够被部分穿透,这就在屏幕上造成一种奇怪而模糊的 "镜子大厅" 的视觉效果。除此之外,事实上有些敌人还可以在你的视线之外穿过墙壁攻击你──尽管你也可以透过墙壁予以回击,但这确实会让战斗看起来有些离奇可笑。但上述两个问题却不能改变一个事实,当你能够解决此款游戏的技术问题,全心投入某个任务时,它确实为只身闯关的玩家和小型玩家团队提供了一种理想的冒险方式,在这里你可以得到丰厚的回报,而无需为与其它玩家竞争,寻找可与之打斗并获得经验值和战利品的怪兽而担忧,也用不着经历无尽的等待,才能去猎杀一些被打败后便会留下某个特殊物品的稀有怪兽。许多难度等级较容易的任务都可以在半小时至一小时内完成──尽管存在滞后或连接问题──这使得《Anarchy Online》的一些简短任务可以轻松地安排进你的行程中,这与其它在线角色扮演游戏中无尽的猎杀,以及 "安营扎寨"(camping)式打法(滞留在某个地点与同一个怪兽拼杀)形成了鲜明的对比。

  对于那些不希望将全部时间耗费在打斗厮杀和巧取豪夺上的玩家,《Anarchy Online》还专为他们提供了大量内容,其丰富程度是前所未有的。它设计独特的开放式情节甚至允许富有创意的玩家举办各种社交活动,包括服装秀、疯狂舞会、工艺品交易展览等,缤纷节目不胜枚举。而今年秋季,当此款游戏历时四年之久的故事拉开序幕时,这些社会要素,玩家互动、冲突,以及五花八门的任务、派系之间的摩擦就显得尤为重要且有用了。《Anarchy Online》的故事由Funcom设计师Ragnar Tornquist编着,之前他曾为出色的图形冒险游戏《无尽的旅程》(The Longest Journey)创作故事,此款游戏的故事情节会根据玩家的行动而发生戏剧性的变化。

  那么《Anarchy Online》确实是一款优秀的作品吗?是的。它是迄今为止最赏心悦目的在线角色扮演游戏,而且提供了真正能够让人乐在其中、富于变化的游戏体验。与其它在线角色扮演游戏相比,这种体验在很多方面都更加高深奥妙,而且更易于玩家安排时间。但它是否依然问题重重、不够稳定?是的,糟糕的是,回答同样是肯定的。现在就购买这款游戏,你很可能遭遇画面延迟和流畅度方面的问题,甚至你很可能无法正确地进行注册。但考虑到此款游戏在发行后突飞猛进的进展、富有趣味性的内容,以及即将推出的长达四年的故事,《Anarchy Online》一定会在未来数周内精益求精;而如果它能够克服自身存在的技术问题,《Anarchy Online》将成为近期最出色的一款在线角色扮演游戏。
混乱在线种族与职业介绍
  种族:
  * Atrox:力大血多多的种族,不过相对的智力低, 战斗系职业的好选择。
  * Nanomage:跟Atrox相反,是法师系职业的好选择。
  * Opifex: 在所有种族中速度最快的,不过力量不大。 玩武术家的好选择。
  * Solitus:平均型种族,唯一的优点是男的帅女的美。

  职业:
  * Adventurer:冒险者,是一个比较全能型的职业,他会放补血、快跑、直接伤害型法术、镇静/敲晕类法术、变身等等。使用武器是剑类及手枪类。
  * Agent:特工,是一名伪装大师, 他可以伪装成其它类的职业并且使用该职业的部分技巧,特工同时也是一名潜行和暗杀的专家,用狙击枪进行远距离狙击是他的拿手好戏, 再加上定身(Root),慢跑(Snare),持续性伤害(DOT), 这三种类型法术的辅助, 特工根本就是个杀人专家。
  * Bureaucrat:政客,靠的只是一张嘴。不过这张嘴可利害了。 平静(Clam)、媚惑(Charm)、定身、慢跑、恐惧(Fear)。再加上演说技巧, 这些优势让政客不论走到哪都能吃的开。可惜政客战斗技巧实在是不怎么样。不过,可别忘了政客也会叫宠物出来帮忙打人哦。
  * Doctor:医生是使用生物科技的佼佼者,是战场上最可靠的伙伴。医生的专长是,单体补血(Healing)、全队补血(Team Heal)、完全补血(Complete Healing)、 HP上限增加(HP Buff)、回血加速(Heal Delta)。 除此之外,还可以给敌人降攻速(Initiative Debuff)、 持续性伤害(DOT)。 至于战斗嘛,手枪或空手都有不错的表现。
  * Enforcer:近战的高手,可以给自己加攻击力、加攻击速度、加HP、上反弹盾(Damage Shield)、上各式各样的近战武器技巧。他也是少数几个具有嘲讽(Taunt)技巧的职业之一 总而言之,坦克一台就是了。
  * Engineer:优秀的工匠, 他所制造出来的机器人的威力, 是其它宠物职业无法相提并论的。工程师还拥有制造各式各样力场的能力,像AC buff、Damage Shield,让Pet周围敌慢跑的力场, 自身周围范围内加己方能力降敌方能力的力场,在任何地方Warp队友到身边,这可是只有工程师才会的哦。 至于战斗嘛,那是队友和Pet的事, 工程师拿把小手枪随便打打呗。
  * Fixer:这是一个间谍类型的职业,他会定身、慢跑、加攻、加防、补血、增加NCU最大值,不过最拿手的是给自己快跑及招换物品出来使用,并随时随地进入Grid。 轻机枪是他的拿手武器。骇物品、开锁则是他的拿手好戏。
  * Martail Artist:虽然是公元3000年了,武术在战斗中仍然占有一席之地。武术家可以加攻、加防、加闪避率、单体补血、全体补血,除此之外还可以加致命一击率及传送Nano Point给队友。空手战斗是武术家最大的特色。不过这并不代表武术家不能拿武器战斗。武斗家也是有嘲讽(Taunt)技巧的职业。
  * Meta-Physicist:找人组队对其他职业来说是一件痛苦的事,但是组队对MP来说是再容易不过的事了。一个MP可以同时招唤并操纵3只宠物,分别是战士型、幻术师型和牧师型! 组队的铁三角被招唤出来当宠物了,还组啥队啊? 这代表MP是不受队伍欢迎的职业吗? No! MP同时还有很强的Nano Skill buff和最强的buff,Mocham,可以让你放出比你现有等级还高28级左右的法术。不过前提是你得有那个法术。更鬼扯的是他还会一大绝招Nano Shutdown,瞬间把你所有的nano skill降2000,中了这招你啥鬼法术都别想放了。MP不是没人要,是他不削跟人组队。
  * Nano Technician:奈米技师,一个以奈米科技直接伤害他人为专长的职业,不论是单体还是广域, 奈米技师能在短时间内造成其它职业都办不到的伤害, 这个职业也是唯一一个可以进行定点传送的职业。
  * Soldier:使用枪枝的王者,士兵擅长各式各样枪枝的buff。当然,他也会补血、加攻、加防、加hp、加反弹盾。在战场上被士兵一轮技巧打中的话不死也半条命。重型武器也是士兵的专长,其它职业难望其项背。身为一个士兵,嘲讽(Taunt)技巧当然是不可免的喽。
  * Trader:商人的专长当然就是制造和买卖了。他可以给自己增加各种的制造技巧。此外,商人在战斗时会补血、全队补血、扣自己的skill加队友的skill、吸取skill、吸取AC、吸HP、付钱吸nano points以及定身、平静、媚惑。虽然名为商人,作战能力可不能小看了。
  * Keeper:这是一个近战系的新职业,会加攻防加闪避及近战技巧的新职业。双手剑是他专长的武器。
  * Shade:这也是一个近战系的新职业,不过跟Keeper不同的是Shade擅长暗杀,双手各持一把刺击类武器是他的强项。
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AO技能翻译表
Abilities能力
The six core abilities all help define in what degree your character can progress, and which skills it will be more proficient at. They are the tiles that all the skills are built on so to speak. The costs to increase your six base abilities are determined by your breed.

Strength力量
Muscle power and the ability to use it efficiently. An important element in many weapon skills, and essential to carry heavy armour.
戰士所需要的就是力量!力量越大可以帶的東西越多!重型裝甲也需要這個技能。當然,你的刀子可以輕易將鋼鐵分成兩半。
中共曾經說過:用飛彈打倒敵人就是最好的防禦方式。

Agility 敏捷
Quickness and dexterity, providing preciseness and speed of movement. A key factor in many weapon skills, evade skills, and initiatives, and a requirement for many flexible armour types.
一些輕型裝甲所需的技能,有關攻擊速度(initiatives),閃避能力等等。
連戰曾經說過:閃避台灣主權獨立事實,就是避免傷害的最好方式。

Stamina 體質
Physical endurance and resilience. A requirement for many cumbersome armour types, and the sole basis for improved body development. Also used in some combat skills.
物理耐力和韌性。很多裝甲也需要這個技能,也是讓體格更加健壯重要技能,也應用在一些戰鬥技能上。很重要的一個數值。
英國被大轟炸後邱吉爾說到:我什麼也沒有,只有苦幹實幹,還有我的血、我的汗。

Intelligence 智力
The ability to understand and reason. The key element in all nano technology skills, as well as a major element in all trade and repair skills. Required for heavily nano enhanced armour.
所有耐米科技都與她脫離不了關係,也是修理與交易的重要技能。與重型耐米強化裝甲有關係。
陳文茜曾經說過:選民是愚蠢的,政治人物講過的話,隔天就忘了。

Sense 感知
Awareness and alertness, and having acute senses. Elemental to perception and navigation skills, and a major factor in initiatives, evade skills and many ranged weapon skills. Also a requirement for many soft armour types.
她可以使你更加機伶,察覺許多別人無法察覺到的事情;對於一個間諜或射手,集中注意力是非常重要的,你可以更精準的擊中敵人,甚至知道那顆子彈會飛到哪裡。許多的軟式裝甲和遠距需要這個技能。
蕭薔曾經說過:女人不只是性感的,也要是感性的。

Psychic 精神
Mental and meta-physical prowess. The main ability for your nano pool and nano resistance skill, and a requirement for nano enhanced armour.
Two sub-abilities determine your maximum health score and your full nano pool. The costs to increase these are decided by your profession, but the effect you get from increasing them depends on your breed.
可以提高你的耐米聚能,還有你的耐米抗性。她也是許多耐米強化裝甲所需要的數值。
甘地曾經說過:意志力可以讓你不受到任何傷害。


Body Development 體格
This is your health and hit point factor. It is determined to a large part by your breed, profession and level, but if your stamina is too low, your body development will cease. Depends 100% on stamina.
有關你的血量
影響:體質100%

Nano Pool 耐米聚能
Your nano pool is your amount of nano energy. It defines how many nano programs you can run before you have to rest. As your body development, it is influenced by your character's level, profession and breed. Dependencies are 70% on psychic, 20% sense, and 10% intelligence.
這有關你有多少耐米能量。還有一堆看不懂的,不會翻譯……
影響:精神70% 感知20% 智力10%

Melee 近身戰
These are your melee weapons skills. They will set the standard for what kind of melee weapons your character will be able to wield, and how potent it will be applying them in combat.

One Handed Blunt Weapons單手撞擊武器
This is the skill for the one handed blunt weapons like clubs and blackjacks. Depends 50% on strength, 40% on stamina, and 10% on agility.
影響:力量50% 體質40% 敏捷10%

One Handed Edged Weapons 單手砍擊武器
Defines your skill with small edged weapons like a small sword. Depends 40% on agility, 30% strength, and 30% on stamina.
影響:力量30% 體質30% 敏捷40%

Piercing單手刺擊武器
Piercing weapons like the rapier or the knife, can be very effective in close combat. They won't be very effective without upping this skill however. The skill depends 50% on agility, 30% stamina, and 20% on strength.
影響:力量20% 體質30% 敏捷50%

Two Handed Blunt Weapons 雙手撞擊武器
This skill is important for everyone who wish to attack with large, two handed weapons like staffs, two handed clubs, or support beams. This skill depends 50/50 on strength and stamina.
影響:力量50% 體質50%

Two Handed Edged Weapons 雙手砍擊武器
Equally important if you fancy the large two handed swords or scythes. Depends 60% on strength and 40% on stamina.
影響:力量60% 體質40%

Melee Energy Weapons近戰能量武器
This skill is normally used in conjunction with other skills i.e. one handed edged weapons skill, to determine your ability to master weapons that have an additional energy component. The energy components often make the inflicted damage somewhat higher. This skill depends 30% on stamina, 30% on intelligence, 30% on sense, and 10% on your psychic.
影響:體質30% 感知30% 智力30% 精神10%

Parry格擋
A very useful skill for melee combat specialists, as it will enable them to prevent incoming attacks from melee and martial arts. The higher the skill, the higher the chance. Depends 50% on strength, 20% on agility, and 30% on sense.
影響:力量50% 敏捷20% 感知30%

Sneak Attack偷襲
The sneak attack is the hidden attack. This skill defines your character's chance of succeeding in attacking from a hidden position (sneaking or invisible). Successfully applying this attack can mean a greatly increased damage inflicted on the victim. The skill depends 50% on agility, 30% intelligence, and 20% sense.
影響:敏捷50% 智力30% 感知20%

Multiple Melee Weapons 劍舞者
The multiple melee weapons skill is important should you wish to wield more than one melee weapon at a time. There is normally a penalty to your base skill on wielding more than one weapon, and this skill will decrease that penalty. Different weapons will have different criteria in this skill for them to be used along with another weapon. The skill depends 60% on agility, 30% on strength, and 10% on stamina.
影響:力量30% 敏捷60% 體質10%

Fast Attack快速攻擊
The fast attack is an additional, melee special attack. It lets you add a quick extra blow to your range of attacks. It will not do as much damage as your regular attack, but it's so quick it won't really hinder your normal attack. It can be used both when melee attacking and when having someone close up with melee, wielding a distance weapon. The fast attack skill depends 60% on agility, and 40% on sense.
影響:敏捷60%感知40%


Miscellaneous Weapons特殊武器
These skills define your characters ability and potency with thrown weapons. Useful for anyone who wants to add some distance attacks to their range of close combat skills.

Sharp Objects小李飛刀的傳人
This is the skill of throwing knives and other sharp objects. Obviously it determines how well you attack with these kinds of weapons. The skill depends 60% on agility, 20% on strength, and 20% on sense.
千年來,你的家族始終沒有放棄飛刀的修行,刀無虛發,比子彈還要致命。
影響:力量20% 敏捷60% 感知20%

Grenade 手榴彈兵
This is the skill for throwing lump objects that explode. It is a very popular skill, and an important one for many people as it is an effective way of doing damage. Depends 40% agility, 40% sense, and 20% intelligence.
生在籃球世家的你,向來不學好,從小就愛拿石頭砸人家窗戶,長大竟然拿手榴彈砸人家彈藥庫!果然是”小時偷摘瓜,大時偷牽牛”
影響:敏捷40% 智力20% 感知40%

Heavy Weapons重型武器專家
This skill will enable the character to operate the heaviest of all weapons. The skill relies 60% on agility, and 40% on strength.
你是特種部隊出來的,重型武器是你的專長。
影響:力量40% 敏捷60%

Ranged Weapons遠距武器
These skills comprise the ranged weapons skills. All very important skills for those who plan on staying away from the close combat.

Bow后羿之子
The skill for bows and crossbows. Good for maneuvering in silence. The skill depends 40% on agility, 40% on sense, and 20% on strength.
爸爸射太陽,兒子射太陽系,青出於藍更勝於藍。不過首先,你要想辦法把爸爸的神主牌修好。並沒有人拿神主牌來練習的好嗎!?
影響:力量20% 敏捷40% 感知40%

Pistol打手槍高手
Everybody should know how to manage a pistol to a certain degree, hence it is one of the most popular skills to train. Depends 60% on agility, and 40% on sense.
小時後喜歡打手槍的你,因為被女同學看到你在教室打手槍,而被嘲笑,惱羞成怒的你,拿起手槍殺了她們。你發現自己不僅會打手槍,還很會用手槍打人!
影響:敏捷60% 感知40%
Assault Rifle步槍兵
The assault rifle is the non-energy weapon that inflicts the most damage. It is a professional weapon, that shouldn't be moderately trained. It is all or nothing. The skill depends 30% on agility, 40% on stamina, 20% on sense, and 10% on strength
你是個標準的步槍兵,你可以把你的步槍發揮到最大性能。
影響:力量10% 敏捷30% 體質40% 智力% 感知20%

MG/SMG衝鋒隊長
The machine gun & sub-machine gun skill defines how well your character can handle a weapon that pumps out bullets. The skill depends 30% on strength, 30% on stamina, 30% on agility, and 10% on sense.
在第八次世界大戰的時候,窮困的國家發給你一把爛衝鋒槍,要你去送死。但是你優秀的戰技讓你存活了下來,並且成功用7人小隊,消滅了敵人3師裝甲部隊。
當次作戰,你們小隊只有一個人受了輕傷,就是你!你太愛看美女,回國時候不小心撞到電線桿。
影響:力量30% 敏捷30% 體質30% 感知10%

Shotgun警察世家
The shotgun is a lethal firearms that has the ability to hit more than one target at a time, something that makes it very popular. It depends 60% on agility, and 40% on strength.
你老爸是警察,你老媽也是警察,哥哥也是警察,姐姐也在唸警察大學,警察的武器就是散彈槍了,想要不會都不行呀!
影響:力量40% 敏捷60%

Rifle & Sniper Rifle狙擊手
These are weapons for connoiseurs of distance weapons, and should only be trained by people aiming to make a great impact with the one shot. This skill defines how well you handle the sort of weapons meant for this purpose. Very popular with snipers and agents. This skill depends 60% on agility, and 40% on sense.
你是陸軍狙擊連的,你身兼連長,排長,班長,班兵……因為你們國家把狙擊手當砲灰罷了。只有不怕死的你去出任務,並且成功暗殺敵國首領。
影響:敏捷60% 感知40%

Ranged Energy Weapons特殊攻擊部隊
This is an add-on skill used by people operating ranged weapons with an energy component. This skill will normally not be the only one required to operate a certain weapon. The skill depends 40% psychic, 40% sense, and 20% intelligence.
你隸屬新成軍的高科技部隊,使用新概念的能量武器,這可不是一件輕鬆事情,除了要有足夠的射擊能力,要學會怎麼用這些武器也讓人很頭痛。
影響:感知40% 精神40% 智力20%

Fling Shot快速射擊
The fling shot skill is an additional special attack that can be fired off rapidly. It doesn't have an enormous damage potential, but as the fast attack melee skil, it's so fast it almost counts as a free attack. It depends 100% on agility.
你以最快的速度開了一槍,並且擊中目標,當目標還沒反應過來時,第二顆子彈已經在他眼睛前了。
影響:敏捷100%

Aimed Shot狙擊
The aimed shot is the favourite skill of the sniper. Applying this attack right will inflict a largely increased amount of damage to your opponent. It is vital however, that you're not detected when using this skill, as that will just reduce it to a regular attack. The skill depends 100% on agility.
長年累月的訓練,加上你的第六感,你善於在暗處瞄準敵人的要害,就算是對方正在快速的移動,也法躲掉這致命的一擊。
影響:敏捷100%

Burst 掃射
The burst is a special attack that fires off a three round burst on your MG, SMG, Assault Rifle, or any other weapon capable of a burst(check your weapon). A successful burst is a very difficult manoeuvre to perform. A high skill in BOTH the normal attack skill, and the burst skill is required. Performing a burst carries a penalty on the first attack after the burst is applied. The skill is 50% dependent on agility, 30% on strength, and 20% on stamina.
你就是那個拿槍去小學掃射的變態,一年之間你掃射了563間學校,共600間教室,死亡小學生高達2400人以上。你的掃射技巧已經到了爐火純青的地步。
影響:力量30% 敏捷50% 體質20%

Full Auto 全自動
The full auto skill is used to empty the clip in your weapon. No matter how many rounds you have left in your clip, executing this special attack will fire them all at your target. This is not something done lightly, not only will you have to reload after the attack, but the skill is extremely difficult and a very high skill in BOTH full auto and the weapon is required to be successful. This skill requires 60% raw strength and 40% stamina.
不知道該說你蠢呢?還是說你猛?你一緊張就把扳機扣到底,彈夾裡的子彈就碰碰碰的全部打光了,奇妙的是…子彈全部打到敵人身上了=_=|”
影響:力量60% 體質40%

Bow Special Attack百步穿楊
This special manoeuvre is used to attack with special arrows, or with the bow from a hidden position. If applied correctly it could be a lethal, silent, and very effective attack. Depends 50% on agility, 40% on sense, and 10% on strength.
你憑著特殊的箭矢或是從特殊的位置,向你的目標攻擊,如果正確的應用這個技巧,她會是個致命,安靜而且非常有效的攻擊。
影響:力量10% 敏捷50% 感知40%


Multi Ranged 雙槍俠
This skill is used to define how well you attack with more than one ranged weapon at a time (as in one in each hand). Wielding more than one weapon will decrease the attack skill for each weapon, but training this skill will compensate that penalty to a certain degree. It depends 60% on agility, and 40% on intelligence.
經過訓練,你的左手可以拿槍拿的跟你右手一樣好,雖然左手偶爾還是會有小凸槌啦!
影響:敏捷60% 智力40%



Speed 速度
Every skill that increase you speed in any way, you will find here, be it your run speed or how fast you can hit an opponent.

Melee Initiative 明華園長大
This is the skill to raise to increase your frequency of blows, and the attack speed, when attacking with melee weapons. The skill depends 60% on sense, 20% on psychic, 10% on agility, and 10% on intelligence.
從小就舞刀弄槍的,長大也就更利害了,不但容易使出爆擊,攻擊的速度更是又快又狠。
影響:敏捷10% 智力10% 感知60% 精神20%

Ranged Initiative 射手天賦
This is the equivalent skill for ranged weapons. It defines how quickly you attack with ranged weapons. The skill depends 60% on sense, 20% on psychic, 10% on agility, and 10% on intelligence.
你好像對距離很有概念,風向,萬有引力也都是你拿手好戲。你可以快速的算出彈落何處,並且繼續下一次的射擊。
影響:智力10% 感知60% 精神20%

Psychic Initiative 格鬥、投擲天賦
The psychic prowess initiative skill is used to attack quicker with thrown weapons and martial arts. A vital skill for martial artists and any other character relying heavily on their unarmed combat prowess. The skill depends 60% on sense, 20% on psychic, 10% on agility, and 10% on intelligence.
從小就跟連戰到總統府前跟警察打架,丟雞蛋,練就了一身好武藝。你打的快丟的也快,是連戰抗議隊伍裡的雞蛋武裝隊長。
影響:敏捷10% 智力10% 感知60% 精神20%

NanoC Initiative 耐米科學天賦
This skill is used to be quicker in executing nano programs. Depends 60% on sense and 40% on agility.
對於耐米科技很有興趣的你,已經很熟稔一些已知的技術,可以很快速的應用。
影響:敏捷40% 感知60%


Dodge Ranged Attacks 駭客任務
This is your skill in avoiding getting hit by ranged weapons attacks. The skill is extremely important to anyone who is ever going to do combat. It does not decrease the amount of damage if hit, it only makes it more likely you're not hit. It depends 50% on agility, 30% on sense, and 20% on intelligence.
嗚…你會躲子彈耶!躲子彈對你來說是家常便飯,任何飛來飛去的東西都可以躲掉。
影響:敏捷50% 智力20% 感知30%

Evade Close Combat & Martial Arts 鐵布杉
This skill improves your chances of successfully avoid getting hit when engaged in close combat. It depends 50% on agility, 30% on sense, and 20% on intelligence.
你練就一身鐵布杉的好功夫,刀子都砍不到你,拳腳也對你不起作用,任何近身搏鬥都無法擊中你。
影響:敏捷50% 智力20% 感知30%

Duck Explosion and Thrown Objects 狗屎運
Increases your chance of not getting hurt by explosives or thrown objects. It depends 50% on agility, 30% on sense, and 20% on intelligence.
就是狗屎運!炸彈爆炸,旁邊的人都死光光,你剛好就沒有被炸彈的碎片打到…
除了狗屎還能說什麼?
影響:敏捷50% 智力20% 感知30%

Nano Resistance 耐米防禦
Is the indication of how well you and your nano containment unit (NCU) resist, and totally avoid hostile nano programs running on your system. This is a very important skill for any profession and is 80% dependent on psychic and 20% on intelligence.
耐米科技是你的專長,你早就知道人家要幹麻了,你應用的耐米防禦單位(NCU),可以幫助你完全防禦敵人耐米程式的攻擊。這是一個相當重要的技能。
影響:智力20% 精神80%

Run Speed 跑速
A very important skill for anyone wanting to travel and explore the planet of Rubi-Ka. It defines how fast you run (your walking speed is constant). The skill is defined 40% from agility, 40% from stamina, and 20% from strength.
影響:敏捷40% 體質40% 力量20%

Protection 防護技巧
All armour class skills are not true skills in the sense of the word. You will normally not be able to increase them by any other means than wearing armour or using a nano formula specifically designed for the task. Higher rating deducts more damage from attacks of the given type. Some sources of the attacks are listed.

Impact and Projectile Weapons AC 義和團
High velocity projectiles, mainly from firearms or created by nano programs.
用肉體擋子彈是你們不變的目標,當旁邊的人都死光光後,你發現你真的可以擋子彈耶=O=!!

Energy Attack AC 絕緣體
Energy weapons, both melee and ranged, and nano programs.
能量武器都對你不起作用,你根本就是塑膠做的。

Melee and Martial Arts Attack AC 鋼鐵皮膚
Bare-handed attacks and non-energy melee weapons.
你的皮膚比別人硬,刀劍拳腳都砍不痛你呢!

Cold AC 雪女扶養長大
Nano programs and monster attacks.
能被雪女扶養長大的,肯定一點都不怕冷。

Fire AC 沙漠之子
Flamethrowers, nano programs and monster attacks.
你生在沙漠,對於高溫酷熱早就習以為常了,一點都不怕火。

Chemical AC科學怪人
Nano programs and monster attacks.
化學藥劑都對你不起作用,果然是科學怪人。

Radiation AC變種人
Toxic pools, nano programs and monster attacks.
輻射讓你變種很久了,再強的輻射對你都無效


Disease AC 不死族血統
Nano programs and monster attacks.
你從來沒有生病過,也不知道為什麼,疾病對你來說一點威脅都沒有。

Trade and Repair 交易 與 修復
These skills are important should you wish to produce equipment, nano formulas, potions etc. or repair broken object, and can be a great way of generating an income for yourself.

Mechanical Engineering 機械科畢業
This skill has its focus on motors and mechanical objects. It is 50/50 reliant on agility and intelligence.
馬達,機械的東西都難不倒你,果然是機械科的!
影響:敏捷50% 智力50%

Electrical engineering 電機科畢業
This skill obviously has its focus on electrical appliances. It is 50% dependent on intelligence, 30% on agility, and 20% on stamina.
電器用品你都可以輕易修復,果然是電機科的!
影響:敏捷30% 智力50% 體質20%

Quantum Force Field Technology 量子學博士
This is the trade and repair skill used to make forcefields, anti gravitation units etc. The skill depends 50/50 on intelligence and psychic.
你會製作防護罩,漂浮機械…等等東西。
影響:智力50% 精神50%

Weapon Smithing 地下兵工廠
A pretty self explanatory skill. It is used to make mechanical weapons, be it melee weapons or explosive ones. Depends 50/50 on intelligence and strength.
你會製造近戰武器或是炸藥。
影響:力量50% 智力50%

Pharmalogical Technology 黑心製藥商
This skill is used to make medicines and stims. It relies 80% on intelligence and 20% on agility.
專門製作密藥的你,害死不少人,但是對自己還挺有用的,真奇怪!?
影響:敏捷20% 智力80%

Nano Bot Programming 耐米工程師
Nano Bot Programming is used to make new nano programs and to apply them to physical objects. The skill depends 100% on intelligence.
你很會編寫一些耐米程式,也創造了許多新的程式出來。
影響:智力100%

Computer Literacy 光華商場老闆
This skill defines your character's ability to communicate programs, computers and AIs. The skill depends 100% on intelligence.
你懂許多傳訊、電腦以及人工智慧的東西。
影響:智力100%

Psychology 心理學系畢業
Defines your character's ability to communicate and persuade people you meet (not other players). It depends 50/50 on intelligence and sense.
你知道如何與人溝通,可以輕易的說服別人。
影響:智力50% 感知50%

Chemistry 王水製造專家
The chemistry skill is used to make poisons and other chemical concoctions. It relies 50/50 on intelligence and stamina.
你的王水調配的恰到好處,毀屍滅跡真的很強。化學是你的專長。
影響:智力50% 體質50%

Tutoring 實習老師
This is a very useful skill for most characters as it enables you to teach other people what you know, or rather for them to increase their skill when you agree to tutor them. It depends 70% on intelligence, 20% on sense, and 10% on psychic.
你對於傳授知識給予其他人,有著一股熱情,大家可以更輕易的接受你傳達的知識。
影響:智力70% 感知20% 精神10%

Nano and Aiding 耐米科技 與 醫護
These skills are the ones who determine your character's proficiency in the running of nano programs and its ability in healing. These skills are important to all professions and breeds, but maybe more to the ones relying heavily on nano and healing.

Matter Metamorphosis
This nano programming skill is used to execute nano programs focusing on changing matter. It depends 80% on intelligence, and 20% on psychic.
不會翻譯

Biological Metamorphosis
The nano programs run using this skill will focus on changing the biological processes and structures. These formulas will be used for healing among other things. The skill depends 80% on intelligence, and 20% on psychic.
不會翻譯

Psychological Modifications
The psychological modifications skill is used to run programs changing thoughts, feelings, memory, perception, behaviour etc. Some of these programs are limited in pvp interaction for game balancing purposes. The skill depends 80% on intelligence, and 20% on sense.
看不懂啦

Matter Creation
This skill is the used to make matter appear from energy, which is the basic functioning of the nano bots. The skill depends 80% on intelligence, and 20% on stamina.
完全不懂

Time and Space Alterations
The time and space alterations skill is used to run programs affecting time and space. The skill depends 80% on intelligence, and 20% on agility.
就是不會

Sensory Improvement and Modification
This skill is the rather specialized field of improving the senses of the people affected. Often used to improve elusive skills. The skill depends 80% on intelligence, and 20% on strength.
怎麼翻呀

First Aid 戰地醫生
A very important skill for all people damaged in battle or accidents. By using a first aid kit you can restore a significant amount of health to the target. Notice, a quite big amount of time must pass before the target can again benefit from first aid. The skill depends 40% on sense, 30% on intelligence, and 30% on agility.
你了解許多急救技巧,可以在危急的時候救人一命。
影響:敏捷30% 智力30% 感知40%

Treatment 三軍總醫院主任醫師
A very effective way of regaing health and nano points in between battles. Using portable/field hospitals, the skilled doctor (or any other versed in treatment technology) can recharge a patient to full health in a short amount of time. NB: your patient must sit down during the whole period of treatment. The skill depends 50% on intelligence, 30% on agility, and 20% on sense.
你的醫術精湛,死馬可以醫成活馬,死人可以醫成活人。不愧是三總的主任醫師。
影響:敏捷30% 智力50% 感知20%

Spying 間諜
The spying skills are all part of the elusive skills and can be very useful for a character who wants to specialize, as most groups will need someone with these proficiencies.

Concealment 偷偷摸摸
Concealment is used to hide from observation, and move freely in areas where they're not supposed to be. The skill depends 70% on sense, and 30% on agility.
你會偷偷摸摸的行動,不讓任何人發現,甚至跑進去你根本不可以去的地方。
影響:敏捷30% 感知70%

Breaking and Entering 開鎖匠
The skill used for opening locked doors and other locked devices. The skill depends 40% on agility, 30% on sense, and 30% on psychic.
任何鎖都難不倒你,你可以輕易的把任何鎖開啟。
影響:敏捷40% 感知30% 精神30%

Trap Disarmament 工兵
The skill used to disarm traps, and also used in conjunction with perception to discover traps. Very useful skill. It depends 60% on sense, 20% on intelligence, and 20% on agility.
工兵最會拆地雷了,你可以安全的把任何陷阱拆除。
影響:敏捷20% 智力20% 感知60%

Perception and Spotting 真相調查委員會
This is the core skill used to detect things, be it concealed people, hidden objects or traps. The skill depends 70% on sense, and 30% on intelligence.
真調會的成員可以把所有隱藏的東西都找出來。躲起來的槍擊犯呀、隱藏的線索呀還有任何的陷阱。
影響:智力30% 感知70%

Navigation 駕照
These skills define your character's ability to operate moving vehicles and successfully navigate them around Rubi-Ka.

Vehicle Air 飛行員
This skill enables the driver to access airborne vehicles. It relates 60% to sense, 20% to Intelligence and 20% to Agility.
你會開飛機唷!不過沒有人敢坐就是了!
影響:敏捷10% 智力10% 感知60% 精神20%

Vehicle Ground 瘋狂計程車
This skill defines what kind of ground vehicles your character can use. The skill depends 60% on sense, 20% on intelligence, and 20% on agility.
一樣,你會開計程車,但是還是沒人敢坐。
影響:敏捷20% 智力20% 感知60%

Vehicle Navigation, Hydrophonic 蒙奇.D.魯夫
This skill enables the driver to access water based vehcles. It relates 60% to sense, 20% to Intelligence and 20% to Agility.
這個…沒看過海賊王也該聽過海賊王吧=_=|”開船囉!
影響:敏捷20% 智力20% 感知60%
Map Navigation 製圖術
This skill determines what type of map implants you can run, and how much information you are able to receive from them. The skill depends 50% on sense, 40% on intelligence, and 10% on psychic.
-----------------------------------------------------------
注册帐号
https://register.funcom.com/newuser
下载地址
[url=http://www.anarchy-online.com/free/ad_campaigns/freecampaign][/url]
这个下载地址需要下载一个插件(类似于下载器)
我玩了几天,感觉操作很简单,而且游戏为了操作方便设置了很多贴心的快捷键,从赚钱的角度来讲,这样比较适合我们用工具玩,而且现在国人进去的非常少.可做性比较强.

[ 本帖最后由 舞之无心 于 2006-9-3 17:59 编辑 ]



声明一下,由于玩游戏的目的性不同,所以看游戏的角度和在游戏过程中的侧重点也不同.
我玩游戏之前都是考察游戏的行情,价格是否稳定,是不是有人长期要货,成号需要多久,如何利润最大化,如何节省人工和机器需求等等,然后适当的选择方向,如职业搭搭配,游戏工具的制作.
另,也许有人认为玩游戏赚钱很可笑,不过你信也罢不信也罢,在我的圈子里,半年或者一年,赚上个百来万的很正常.而且本人没有义务和责任教你,我在其他帖子中说过,我只是指点个方向罢了.
如果对我发帖子的目的有质疑,我可以告诉你,不过是这里拿分很难,只好尽我所长.
我没有任何盈利性的目的发这些帖子.(我在网上和游戏圈内卖很多东西,在这里没发过任何广告)
声明到此为止.
游戏介绍的帖子我会继续,三天一篇!



楼主 QQ多少有空交流一下



还有看不懂这游戏如何赚钱的



想跟楼主混!!!!!!!!!!!


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